GameMove.
One role's choice in a game of roles: the options it may choose among, its payoff as a driver tree over the frame's drivers, and its best response as the solver reports it
Figure 1GameMovespecified
- kind
- value
- scope
- none
- key
- none
- store
- none
- family
- market
Fields#
| field | type | required | note |
|---|---|---|---|
role | RoleAroundADecision | yes | |
options | [text] | yes | the choices the role may make, in the vertical’s words |
payoff | DriverNode | yes | the role’s payoff, a driver tree the one evaluator computes |
best_response | text | no | the option the solver reports as the role’s best response, with the interval; absent until solved |
Routes that use it#
No route takes or returns GameMove directly. The record holds it, and the objects that point at it reach it.